CBS
NETWORK
AFFILIATE

10,000+
HOURS OF
EXPERIENCE

100+
PROJECTS
COMPLETED

CONTACT ME:
[email protected]

you can also always contact me on my socials,
which you'll find by clicking the lion's head above!

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Unreal Engine 5 Castle Project

UNREAL ENGINE 5

Proficiencies:

  • Landscaping

  • Kit-Bashing

  • Dynamic Materials

  • Environmental Design

  • Game Design

  • Locomotion

  • Visual Scripting

  • Character Blueprints

  • Animation Blueprints

MODULAR FIRE

  • Most compact and efficient fire system possible (in Blender)

  • Uses no textures/images

  • Made from noise and gradient nodes

  • Extremely lightweight

3D STINGER TRANSITION

  • Driven by subtractive boolean operations

  • Simple city made from clever use of array and wireframe modifiers

  • Natural and unique building destructions

MODULAR CITY DESTRUCTION

FROM CONCEPT TO COMPOSITE

concept art by u/EthanBlazko
  • 2D concept turned to 3D model

  • Concept art used as UVs projected from view for quick visualization

  • Concept texture has metallic mask over lowest saturated colors for quick gunmetal reflectivity

  • Crafted with animation in mind for streamlined workflow

  • Original beverage delivery droid character from brainstorming sketch

  • Fully modeled, textured, UV mapped, rigged, and animated

  • Design altered and enhanced through construction process

  • Nicknamed C.U.P.P.O. (Catering Unit for Perfect Package Orientation)

  • Redesigned from twenty year old icons (1996)

  • Iteration inspired by modern titles established design precedents (2026)

  • Made to look 3D printable, have an identifiable silhouette, and to never be truly round

  • Changed supressor to be rectangular, swapped drum mag for ammo box, and added holster stock

In-Game Icon
(Reference)

In-Game Icon
(Reference)

New Concept
(Digital Sketch)

  • 3D warm-up from archived concept art found online

  • Quick and simple textures for visualization

  • Aimed to tackle a blend of hard surface and organic modeling techniques

KEY ART

Custom Rigging/Posing/Lighting/Graphics/Compositing

EXPERIENCED WITH

Blender - Plasticity - Autodesk Inventor - Autodesk Mudbox - 3DS Max -

The idea that anything you can conjure up in your head can be projected into a medium for the whole world around you to experience has always been a very magical thought to me.Here you'll find some of my favorite efforts at bringing my imagination to life.Even though this website emphasizes a select few of my works, the skills they demonstrate are far and away from the only tools in my belt. My software knowledge, design foundations, and range of skills can and have been applied across many mediums.My creative ambitions continue driving me to further familiarize myself with new concepts. Whether clocked in or clocked out I am constantly trying to learn something new.